POWDERLINE
GUIDE · THE PARK

Kickers and rails

Kicker geometry and the one way onto it, how a rail or a box catches you, and how a grind pays.

A snow kicker seen from the side of its entry: a groomed deck with red dye lines, broad snow shoulders and striped marker poles
A kicker from the entry side: a groomed snow deck with red dye across the lip and down the edges, broad snow shoulders, striped marker poles at the way on. The only way onto it is up this face; the sides and shoulders are solid and end the run.

Kickers

A kicker is a built snow ramp: 9 m long, 5.5 m wide, rising to between 2.7 and 4.4 m at the lip, with the deck curving upward so the takeoff angle grows smoothly instead of hitting a step. The lip stands about 19° above the hill — enough air for a flip at speed without launching into orbit. The deck you see is exactly the surface the physics uses, sampled from the same curve.

There is one way onto a kicker: the entry, at the uphill end, where the deck lies flush with the snow. Its sides and its lip face are solid, and so are the broad snow shoulders a plain kicker's sides flare out into — about a third of a metre wider for every metre the wall stands. Come at one from the flank and you hit it the same as a tree, except over the first three metres or so of each side, where the deck is still low enough to be a kerb rather than a wall. Dropping off the side of the deck, or landing on a shoulder from the air, is fine. Riding straight up the middle is the whole technique.

A kicker launch is a deliberate one. Holding tuck across the lip counts as flip intent — the same key that is "just riding" on the snow becomes a frontflip off a kicker, which is how you start a rotation without a separate button. A held steer across the lip starts a spin the same way.

At cruising speed a kicker gives a single flip or a 360. For anything bigger you want speed in — a double flip from about 58 km/h, a triple from about 94 km/h — and a grab on the way up. The trick book has the tiers.

Rails

A rail is a rigid straight tube, 16 m long, sitting 42 cm above the snow at the entry and dropping at a fixed slope that is shallower than the hill, so it rises out of the ground as it goes. Where the hill rolls too much for that to work the rail is lifted until it clears everywhere; if that would put the entry out of reach, the spot is skipped and no rail is placed.

There are exactly two ways onto a rail, and nothing else:

On the rail, steer keeps you balanced; drift too far and you fall off the side. SPACE pops you off when you have had enough, and you cannot lock back onto a rail for about half a second after leaving one, so a pop is a commitment.

An orange grind rail worn to bare steel along its top, on braced uprights planted in packed snow
A rail down its length: the paint worn to bare steel where boards slide, braced uprights in packed snow, and a kink at the far end that carries the tube into the snow. A grind pays by the metre for as long as the balance holds.

Boxes

Some of the rail spots carry a box instead: a steel-framed slider 9 m long and 62 cm wide, planted in the snow with a graphite top between polished steel edges. It sits on the same line a rail would, its top at the height the board rides a rail at, and you get onto it the same two ways: ride into the entry, or land on it.

A rail box from the side: blue steel panels with an orange band and bolted seams, hazard stripes at both ends, snow banked along its foot
A box from the side. The striped end on the right is the entry, uphill; the snow banks against its foot wherever the hill rolls under it.

How a grind pays

A grind also wipes the slate for the repeat rule: a trick, a rail, and the same trick again pays in full, where trick-trick would pay half. For a run that wants points as well as distance, a rail between two kickers is the best line the mountain offers.

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