POWDERLINE
HELP

Help & troubleshooting

The problems riders write in about most, and what fixes them. If yours is not here, tell us.

The race will not connect

1v1 races have no game server: the two browsers talk to each other directly over WebRTC, and a small signalling service only introduces them. That is why a race costs nothing and never lags behind a server — and why some networks cannot host one. In order of likelihood:

Both riders get the identical mountain because the terrain is generated from the same numbers on both machines — nothing about the slope is sent over the connection, only where each rider is. If the connection drops mid-race, the race ends; there is no rejoin.

Low frame rate, or the picture looks soft

Powderline runs a frame-rate watchdog. When the game sits under about 42 frames per second for a couple of seconds, it lowers the rendering resolution a notch (down to 60% of the screen), and it raises it again once the frame rate has been comfortably above 57 for ten seconds. A slightly soft image is that watchdog doing its job; a stutter means it has run out of room. To give it more:

  1. Set quality to LOW in settings. Low drops the fog and the weather passes entirely, which is the single biggest saving. Phones start on LOW by default.
  2. Turn motion blur off in settings — the speed blur is a full-screen pass that a weak GPU feels.
  3. Close other tabs and windows that draw — video calls, a second game, a browser playing video.
  4. Plug a laptop in. On battery most laptops throttle the GPU hard.
  5. Check hardware acceleration is on in the browser (Chrome: Settings → System; Firefox: Settings → General → Performance). With it off, the game is drawn by the CPU and nothing else will help.
  6. Try the other renderer. On browsers that support it the game renders with WebGPU and falls back to WebGL where it does not. If a new graphics driver produces a corrupt picture, add ?gl=1 to the address to force WebGL and let us know.

Controls

No sound

All of Powderline's sound is synthesised in the browser — there are no audio files — so if you hear nothing at all it is the browser holding the audio back, not a missing download.

Accounts and progress

Playing on a portal

When Powderline is embedded on a games portal it runs in guest mode: you can ride, race and post to the leaderboard, but accounts, coins and the wheel stay on powderlinegame.com, where your progress is kept. Play there if you want any of it to persist.

On your home screen

On a phone, the game offers to install itself once — a shortcut on the home screen that opens full-screen with no browser bars. If you dismissed it, use the browser's own "Add to Home Screen" (Safari's share sheet, Chrome's menu). It is the same game, cached for a faster start; there is nothing to download from a store.

Still stuck?

Send it in — the contact page says what to include so it can be reproduced, and a report that leads to a fix earns 200 coins. The in-game FEEDBACK & BUGS box can attach a screenshot straight from the run.

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